![]() ![]() Just something to consider-the round peg in the square hole sort of thing, you know. Such a display mode is not meant for 32-bit color, RPG game displays, and likewise, the "Magic Trackpad" wasn't meant to replace a high-resolution optical mouse in these games, either. Step 1: Click on the System Preferences icon in the dock. Those of you want to enable or disable Tap to click in macOS can follow the given below instructions. Turn on or off the tap to click in macOS. Tapping allows you to simply tap the trackpad to select items, while force clicking demands you press firmly enough on your trackpad to hear (and feel) a click. The benefit of enabling Tap to click feature is that you don’t need to click, meaning your fingers are less strained at the end of the day. The difference between the two is how firmly you need to press your trackpad to get a response. Trying to force some other paradigm on the game just because you like a trackpad in my opinion is akin to complaining that you can't select a "high-contrast, easy reading" graphics mode for the game-even though such a UI display option exists in Win7. The trackpad on your MacBook has two main interactivity types: force click, and tap to click. Well-I know for a fact that it is, because CDPR designed the PC version of the game that way. ) I think you'll find that a high-resolution optical mouse is the ticket for the ultimate in control in this game. Unless you have some obvious deformity of your mousing hand-and I don't mean to make light of it if you do-there's just no reason for CDPR to design a custom control interface for an Apple "Magic Trackpad" (Where on earth does Apple marketing come up with these product names-The Ye Olde Unicorn Shoppe of 1540 A.D.?. ![]()
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